您现在的位置: 首页 > 新闻中心 > 头脑风暴头脑风暴
2018世赛“硝烟散尽”2019长期题来了
发布时间:2018-07-10作者:来源:点击:
2018世赛“硝烟散尽”2019长期题来了
2019 Long Term Problems
2019头脑奥林匹克
长期题来了!
2019 Long Term Problems
All problems have an 8-minute time limit.
Problem 1: OMER to the Rescue Again
Divisions I, II & III
Who better to help those in distress than OMER? In this problem, OMER and his trusty Sidekick travel to different places with suitcases holding all of the parts of an OMER-mobile vehicle! OMER and his Sidekick will assemble and ride on the vehicle where it will function in different ways to “save the day.” Between attempts, the vehicle will be disassembled, put back into the suitcases, and taken to a different area where it will be reassembled and driven again. Finally, the OMER-mobile is thrown a hero’s parade as a show of appreciation!
题目1:再次营救
组别:I,II,III
比起OMER,还有谁能够更好地帮助那些处于危难中的人呢?在这道题目中,OMER以及他所信赖的好友到不同的地方旅行,随身带着装有所有OMER流动车部件的箱子。OMER和他的好友将会组装并驾驶车辆以不同的方式来化险为夷。在两次尝试之间,车辆将被拆散,放回到行李箱中,并带到一个不同的地方然后重新组装并驾驶。最终,OMER流动车将被赐予一场游行,以表示对英雄的感谢。
Problem 2: Hide In Plain Sight
Divisions I, II, III & IV
Teams take a cue from nature in this problem where they create and build a team-made mechanical creature that hides in plain sight. The creature will change its appearance three times to avoid being detected by a Searcher Character trying to find it. The way the creature changes will be different each time! The team will create and present a performance where its creature gets into – or out of – various situations using this resourceful skill. In the end the creature will surprise everyone by changing its appearance a final time and reveal its true self.
题目2:在显眼的地方藏身
组别:I,II,III,IV
在这道题目中,参赛队从大自然中选取一个线索,在那里他们将创造一个参赛队自制的隐藏在显眼地方的机械生物。这个生物将三次改变它的外观,来避免被一个尝试找到它的寻找者角色侦查到。每次生物改变的方式都将是不同的。参赛队将创作并进行表演,表演中生物将使用多样性的技能来展现它如何陷入或摆脱各种处境。结尾,生物将通过最后一次的改变形象来惊喜每一个人并揭示它真实的自己。
Problem 3: Classics… Leonardo’s Workshop
Divisions I, II, III & IV
Imagine how inspiring Leonardo DaVinci’s (LDV) workshop must have been. Teams will portray his workplace in an original, creative performance that includes LDV, a patron, and a naysayer. The team will recreate a DaVinci painting, make a three-dimensional representation of one of his works, and recreate another LDV work in any form the team wishes. There will also be an original “debunked” creation that LDV “invented” but discarded because it was mocked. Ironically, the item will be shown as something commonly used in modern times.
题目3:古典…莱昂纳多的创作室
组别:I,II,III,IV
想象一下莱昂纳多▪达芬奇(LDV)的创作室一定会让人灵感迸发,参赛队将把他的创作室在一个原创的、富有想象力的表演中描绘出来。表演中要包括达芬奇、一个赞助人以及一个反对者。参赛队将重新创作一幅达芬奇的画,将他的一件作品变成三维的方式呈现,以及以参赛队想要的任何方式重新创作另一件达芬奇的作品。还将有一个原创的“被曝光的”创作物,它是由达芬奇所“发明”但最终被认为是仿制因而被丢弃。嘲讽的是,这件东西将被展示为一样现代所普遍使用的东西。
Problem 4: Structure Toss
Divisions I, II, III & IV
Step right up and put your structure to the test! Teams must strategize risk for points and “toss” their structures in this year’s problem-turned-carnival. They will use a device to propel the structure in a carnival game. If it travels in the air it gets higher score! Once the structure has been successfully tossed, it can be tested for strength. A carnival barker character will entice other characters to join the fun during a performance that incorporates testing the structure’s strength with creative games of skill and chance.
题目4:投掷结构
组别:I,II,III,IV
立即对你的结构进行测试吧!参赛队必须敢于冒险来获得分数,并且在今年的嘉年华中投掷他们的结构。 他们将在一个嘉年华游戏中使用一个装置来推动结构。如果结构运动到空中那它就会得到更高的分数!一旦结构被成功投掷之后,它就可以被进行承重测试。一个为嘉年华拉客的角色将怂恿其他角色加入到这场欢乐的表演中,将结构的承重测试和富有技巧和机遇的创意游戏结合在一起。
Problem 5: Opposites Distract
Divisions I, II, III & IV
Disagreements can distract groups from seeing the bigger picture. Teams will create and present a humorous performance about a sneaky character that distracts others while trying to take control of anything the team wishes. In the performance it will lure others into silly arguments and be successful two times. The arguments will be presented using different dramatic styles and will include attention-getting effects. In the end, the groups will learn that they have been intentionally distracted and will catch the sneaky character before it takes control.
题目5:卑鄙的人
组别:I,II,III,IV
意见不和使团队无法完成大事情。参赛队将创作并进行一个幽默的表演。表演中一个卑鄙的角色使其他人分心,然后掌控参赛队所希望的任何东西。在表演中,他两次成功地引诱其他人进行一些愚蠢的争论。争论将以不同的戏剧性的方式被呈现,并且将包含引起注意的效果。最后,小组将认识到他们上当了,并且在卑鄙的角色掌控一切之前抓住他。
Primary: Museum Makers
Grades K-2
Kids can see the extraordinary in the ordinary. Now they will use that ability to create their own museum! The team will create and present an original museum and its exhibits. During the performance, the team will reveal three creative displays that explain the theme of the museum and show off team-made items. A tour guide will take audiences on a journey through the museum to meet a humorous artist and a curator.
幼儿:博物馆
孩子能够在平凡的东西中看到与众不同的内容。现在他们将使用他们的这个能力来创造他们自己的博物馆。参赛队将创造并呈现一个原创的博物馆和它的展品。在表演中,参赛队将进行三个有创意的展示,它们将诠释博物馆的主题以及显现参赛队制作的物品。一个导游将带领观众参观博物馆并与一个幽默的艺术家和馆长见面。
头脑奥林匹克
ODYSSEY OF THE MIND
宗旨:
开发青少年创造力,培养青少年的两种精神:
创新精神——鼓励异想天开、与众不同;
团队精神——鼓励团队合作、共同努力。
要求:
三个结合——
动脑与动手相结合;
科学与艺术相结合;
自然与人文相结合。
誓言:
让我成为知识的探索者!
让我在未知的道路上漫游!
让我用我的创造力把世界变得更美好!
上一篇:“头脑风暴”席卷安阳
下一篇:返回列表